The Body Architecture studio workshop explores the possibilities of designing unique wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.
After the successful launch of the “META-Fluid Studio” workshop with the fantastic results from the students, the requests for the second iteration of this studio arise. The “META-Fluid Studio 2.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities
The “Design in Virtual Reality” workshop by PAACADEMY will dive into 3d modeling and creation directly within a Virtual Reality setting via Gravity Sketch, an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in VR.
September 24 - October 2, 2022
3 + 1 Sessions
Gravity Sketch 5.5 + Adobe Substance + SparkAR Studio
The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital space.
The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.
The Meta-Fluid Studio explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a virtual free-standing town designed by 30 designers teamed up in 3s. Some teams will create meta-archi typologies for this studio, and some designers will join skills to develop a ‘meta-urban’ base. Combined, they will make a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.
The Body Architecture studio workshop explores the possibilities of designing the unique type of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.
The Elastic Architecture studio workshop aims to introduce the potential of material-driven deformation behavior for architectural applications. The workshop is organized by PAACADEMY in collaboration with ITKE, University of Stuttgart. A certificate of attendance will be will provide ITKE upon delivering the final project.
December 2nd, 22021 – January 20th, 2022
Rhinoceros3D version 6.0 or 7.0 + Grasshopper 3D + Karamba 3D
The world is currently facing extreme weather conditions. Issues such as climate change and global warming are at the forefront of several discussions, dialogue, and policies involving stakeholders and representations from civil society across the globe. “Parametric Design as a Catalyst for Social Innovation” by PAACADEMY explores the role of computational design towards the creation of resilient sustainable environments serving as a catalyst for social change & innovation.
Digital Ecology – Generative City by PAACADEMY will make participants think about the relationship between the architecture and its context, the program and its environment, and the building and the ground by speculating how architecture responds to the changing landscape due to variation in the environment. The studio will run and lead by Soomeen Hahm and Hanjun Kim from Soomeen Hahm Design. 6-week-long project-based online studio by PAACADEMY.
Computational Design: NEXT is a collaborative initiative by some of the global frontiers of Computational Design to open up an Online Learning platform as a comprehensive ONLINE CONFERENCE comprising of discussions, dialogues, tutorials, and mentorship to a global audience through thought-provoking and meaningful dialogues curated by ParametricArchitecture (PA), one of the leading media platforms focussing on Computational Design and its various subsets.
Jan 23rd - 24th, 2021
Rhinoceros3D + Grasshopper 3D + Autodesk Maya + Enscape
Shajay Bhooshan + Federico Borello + Leo Bieling + Cesar Fragachan
The Designing for Robotic Fabrication workshop provides a gentle, hands-on introduction to geometry topics of stereotomy, ruled surfaces, and their computational adaptation. The workshop also incorporates technological topics of robotic fabrication and web services, including remote access and instructing an industrial robot to cut foam.
The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration; the format will be an ongoing desk crit symposium with the participants, meeting them and discussing their architectural projects, along with daily tutorials to progress their knowledge of the software techniques.