The workshop will mainly focus on form generation and presenting them in various architectural formats. Participants will learn how to create intricate architectural forms and integrate different materials, spatial elements, and arrangements to add diversity to them.
The workshop will use Blender with the Tissue add-on in to combine the flexibility of mesh modelling with different tessellation strategies of Tissue, to explain the correlation between mesh-topology and tessellation strategies to create complex parametric models.
This workshop is for architecture and structural designers to explore and to learn the simultaneous design process of structural and architectural aspects, and learn how to apply different computational analysis using only Rhino3D and Grasshopper3D.
This fast-paced workshop will focus on generating images of provocative spatial volumes (interior or exterior), along with effects and atmospherics utilizing surface, lighting, textures, materials, shape, etc.
The workshop will teach how to expand architectural concepts using Midjourney’s commands, as guidance. On the other hand, we will develop solid skills to further control geometry, materiality and atmosphere creation using Stable Diffusion + Controlnet, including inpainting techniques.
For more information you can visit Taking Control: Midjourney x ControlNet
THE PAST, PRESENT & FUTURE: An online interactive conference with global frontiers. Two-day online conference with live presentations, tutorials, interactive Sessions, live mentorship & panel discussions. A collaborative initiative by ParametricArchitecture (PA) and DesignMorphine (DM). Computational Design: NEXT 14 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
The workshop will explore the organic-parametric design tools for designers, using Cinema 4D and Corona Renderer in depth. Students will learn to use the advantages of a CGI software during various design stages, and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
Grasshopper for Beginners 2.0 is a weekend-long workshop, where participants will have a more in-depth view of the Grasshopper3D plugin and its applications in creating complex and breathtaking structures.
For more information, please visit Grasshopper For Beginners 2.0
Midjourney Design will teach how to undertake commissioned projects using A.I., learning to curate, evaluate, and critique their results towards their own goals.
The workshop will demonstrate how Grasshopper 3D can help architects have a dynamic and fast workflow while fully controlling geometries. Using this software, you’ll be able to generate visually striking, engaging, and efficient geometries.
The workshop will provide participants with the information and skills required to create and implement a successful social media strategy for their design practices. They will also learn how to use various social media platforms to build a consistent and visually appealing social media presence.
Revit for Beginners 1.0 aims to deliver an engaging and hands-on learning experience utilizing BIM methodology. Participants will be able to view real-world examples of how the BIM approach is applied in the architectural, engineering, and construction (AEC) sector through project displays.
Creative Artifacts workshop aims at promoting a methodology that leverages AI (Midjourney, ChatGPT) and computational design (Grasshopper) as paradigms for creativity and inspiration, but intends to go beyond a sterile celebration of digital technology.
Grasshopper for Beginners 1.0 is meant to teach the core principles of Grasshopper3D and provide the foundations for further advanced courses over 2 sessions. At the end of the course, students will have a solid knowledge of the fundamental principles and tools required to properly utilize Grasshopper.
The main objective of this workshop is to equip participants with various techniques of polygon mesh modeling utilizing Autodesk Maya for designing complex geometries and architectural forms. The processes covered in these sessions will explore various mesh modeling operations that can be applied to a simple polygon primitive to achieve desired spatial characteristics in creating social and leisure experiences.
Rhino for beginners 2.0, is a course on Rhinoceros 3D and Grasshopper 3D for beginners. It will cover basic 3D modeling terminology and tools, as well as an introduction to parametric design using Grasshopper3D.
The workshop will focus on specific workflows for architectural design modeling that encompass the topics of; Polygonal modeling, Subdivision modeling, Non-destructive techniques with modifiers, Tessellations with the Tissue addon, and Representation. In order to achieve this, we will use a number of exercises to build up your Blender skillset, starting from a simple pavilion and concluding with an office building.
February, 25 - 26, 2023
Saturday and Sunday
16:00 GMT - 20:00 GMT
Blender + Affinity Photo (or other raster editing program like Photoshop)
Join us for a webinar on generative algorithms in Grasshopper3D and their applications in designing deployable and transformable structures. Using Kangaroo3D and Karamba3D plugins, we will simulate and analyze the kinetic behavior of these structures.
After the successful launch of the “META-Fluid Studio” and “META-Fluid Studio 2.0” workshops with fantastic results from the students, requests for the third iteration of this studio arise. The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities.
Students will learn the basic prompt crafting techniques in different models of Midjourney and understand the differences between each one through exploring various concepts about architectural elements.
In this workshop, students will learn some of the secrets of prompt crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
Computational Design: NEXT 13 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
In “AI Conceptual Architecture,” participants can expect to learn the basics of working with different Ai text-to-image tools in creating conceptual works using architectural elements with an emphasis on Midjourney and briefly touching on other platforms like Dall-E2 and DreamStudioAI. Participants are expected to learn the basic prompt crafting techniques in different models of Midjourney and understand the differences between each one through exploring various concepts in relation to architectural elements. To conclude the workshop, a few participants’ works will be selected for further discussion/development.
Hyper Patterns aims to redefine the fundamental understanding of patterns, re-discovering possibilities and expanding the rational capacity of complex geometries for the next generation of high-rise buildings in XXX.
January 27 - April 21, 2023
Friday
09:00 – 18:00 (GMT - London Time)
Rhinoceros3D + Grasshopper 3D + Adobe Illustrator + Adobe InDesign
In this workshop, students will learn some of the secrets of prompt-crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
In this workshop, students will learn some of the secrets of prompt-crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
The Body Architecture studio workshop explores the possibilities of designing unique wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.
After the successful launch of the “META-Fluid Studio” workshop with the fantastic results from the students, the requests for the second iteration of this studio arise. The “META-Fluid Studio 2.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities
The “Design in Virtual Reality” workshop by PAACADEMY will dive into 3d modeling and creation directly within a Virtual Reality setting via Gravity Sketch, an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in VR.
September 24 - October 2, 2022
Saturdays & Sundays
13:00 - 17:00 GMT
Gravity Sketch 5.5 + Adobe Substance + SparkAR Studio
The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital space.
Computational Design: NEXT 12 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
Computational Design: NEXT 11 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
Computational Design: NEXT 10 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.
The Meta-Fluid Studio explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a virtual free-standing town designed by 30 designers teamed up in 3s. Some teams will create meta-archi typologies for this studio, and some designers will join skills to develop a ‘meta-urban’ base. Combined, they will make a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.
Computational Design: NEXT 9.0 brings together pioneers and professionals from all industries to meet and discuss new emerging technologies in art, architecture, design, and manufacturing.
The Mars Architecture studio workshop by PAACADEMY is devoted to the exploration of the computational design capabilities applied to space architecture.
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