Reactive Miniverse / Studio Friedenberg – Machmouchi

The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.
- Seats Available: 20/30
- Date: June 25 - August 13, 2022
- Schedule: Saturdays
- Time: 18:00 - 22:00
- Tutors: Andrew Friedenberg + Hamze Machmouchi
The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.

What is Metaverse?
Metaverse is an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other forms of communication. Users in the metaverse “live” in a digital realm, engaging with one another using avatars and virtual reality technologies. This technology enables people to live parallel lives by adopting unique digitalized avatars. Read more about the Metaverse in our article “Metaverse, The Upcoming Realm of Architects.”
Topic:
Reactive Miniverse
Time:
June 25 - August 13, 2022
Location:
Zoom
Format:
Online
Total Sessions:
6 + 1 Sessions
Total Hours:
28 Hours
Workshop Type:
Project-Based Studio Workshop
Registration Deadline:
June 24, 2022
Seats Avalaible:
20/30
General Registration:
400 EUR
Early-Bird Registration:
340 EUR (15% discount for the first 10 seats) (Closed)
On-demand Recordings:
Recordings will be available
Organized by:
PAACADEMY
Software:
Rhinoceros3D + Grasshopper 3D + Unreal Engine
Andrew Friedenberg
Andrew Friedenberg is an American architect and computational designer at Heatherwick Studio. He received his bachelor’s degree in architecture from the Architectural Association (AADRL) and has worked on projects ranging from material research to urban design. His passion was combining emerging technology like gaming engines with experiential and spatial design. He worked as a computational designer at Behnisch Architekten, Logitech, and THEVERYMANY.
Hamze Machmouchi
Hamze Machmouchi is an architectural designer and researcher at Zaha Hadid Architects who graduated from the Architectural Association’s Design Research Lab (AADRL). He previously earned a Bachelor of Architecture Magna Cum Laude from Boston Architectural College in the United States. During his time at the Architectural Association, he created a metaverse in which various real-life stakeholders may use assets that can be traded in a marketplace to form a whole neighborhood. From fabrication-aware design to fun configurators, he’s interested in research and transdisciplinary practice potential. He currently works at Zaha Hadid Architects (ZHA) and teaches at the Boston Architectural College.