Biomorphic Topologies

The workshop will explore the organic-parametric design tools for designers, using Cinema 4D and Corona Renderer in depth. Students will learn to use the advantages of CGI software during various design stages, and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
For more information please visit: Biomorphic Topologies – Studio Andreas Palfinger
- Seats Available: 50
- Date: May 27 – 28, 2023
- Schedule: Saturday and Sunday
- Time: 12:00 GMT - 16:00 GMT
- Tutors: Andreas Palfinger
The workshop will explore the organic-parametric design tools for designers, using Cinema 4D and Corona Renderer in depth. Students will learn to use the advantages of CGI software during various design stages, and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
For more information please visit: Biomorphic Topologies – Studio Andreas Palfinger
Topic:
Biomorphic Topologies
Time:
May 27 – 28, 2023
Location:
Zoom
Format:
Online
Total Sessions:
2 Sessions
Total Hours:
8 Hours
Workshop Type:
Workshop
Registration Deadline:
May 26, 2023
Seats Avalaible:
50
General Registration:
125
Early-Bird Registration:
105
On-demand Recordings:
135
Organized by:
PAACADEMY
Software:
Cinema4D + Corona Render + Photoshop + After Effects
Andreas Palfinger
Andreas Palfinger is a New York-based interdisciplinary artist and architectural designer, practicing within the frameworks of virtual scenography, organic-parametric geometry, and functional fiction. He embraces critical and speculative approaches, articulated in time-based media, CGI, writing, and sculpture. Andreas uses artistic strategies and research to reflect on topics such as post-apocalyptic societies, biased algorithms, the deconstruction of democracies, and speculative biology.
Andreas worked as a designer for the future-oriented design studio Superflux in London and for CERN (European Organization for Nuclear Research), co-creating architectural sets for a VR fashion show and AR theater performances, and recently directed and produced an award-winning short film in Unreal Engine, with special focus on digital architectural worldbuilding. He currently works and lives in New York City as a Fulbright scholarship grantee, studying in the Master of Architecture program at Pratt Institute, Graduate School of Architecture and Urban Design. Andreas holds a Magister (Masters degree) from Die Angewandte, University of Applied Arts Vienna (graphic design, industrial design, painting, and animated Film) and studied at Bauhaus University Weimar.
Recent exhibitions include the European Forum Alpbach, Vienna Biennale, Berlin Museum of Communication or Belvedere 21, and Architektur-Zentrum in Vienna. He got honored internationally at the Art Directors Club of Europe Awards, the International Design Awards, the Red Dot Awards, the Dezeen Awards, and the New York International Film Awards.