Topology-Based Modelling With Blender

The workshop will use Blender with the Tissue add-on in to combine the flexibility of mesh modelling with different tessellation strategies of Tissue, to explain the correlation between mesh-topology and tessellation strategies to create complex parametric models.
For more information, please visit: Topology-Based Modelling With Blender / Studio Alessandro Zomparelli
- Seats Available: 50
- Date: June 17 – 18, 2023
- Schedule: Saturday and Sunday
- Time: 11:00 GMT - 15:00 GMT
- Tutors: Alessandro Zomparelli
The workshop will use Blender with the Tissue add-on in to combine the flexibility of mesh modelling with different tessellation strategies of Tissue, to explain the correlation between mesh-topology and tessellation strategies to create complex parametric models.
For more information, please visit: Topology-Based Modelling With Blender / Studio Alessandro Zomparelli
Topic:
Topology-Based Modelling With Blender
Time:
June 17 – 18, 2023
Location:
Zoom
Format:
Online
Total Sessions:
2 Sessions
Total Hours:
8 Hours
Workshop Type:
Workshop
Registration Deadline:
June 16, 2023
Seats Avalaible:
50
General Registration:
125
Early-Bird Registration:
105
On-demand Recordings:
135
Organized by:
PAACADEMY
Software:
Blender
Alessandro Zomparelli
Alessandro Zomparelli is a computational designer and his background in Engineering and Architectural fields drove him to explore the opportunities of 3D printing technologies at different scales, from architecture to the human body. Since 2011, he has been a member of Co-de-iT, contributing to the Reefs project, and has taught numerous international computational design workshops. In 2022 he co-founded MHOX a generative design studio with a focus on body extensions exploring the blurred boundary between body and design and creating both fashion and medical products. Between 2016-2020, he taught at the Academy of Fine Arts in Bologna and Istituto Marangoni in Milan. From 2020-2023, he joined the CREATE group as a research fellow, focusing on architectural geometry and digital fabrication. Known for developing open-source Blender add-ons like Tissue, aimed at simplifying computational design workflows, he is currently collaborating on different computational-design projects from architecture to wearable products and teaching in several international programs.