The workshop focuses on the development of architectural solutions for complex geometries developed through simple processes for the generation of the basic geometry based on Voronoi distributions, the topological study and subsequent development through physical simulations, data manipulation and visualization, and the generation of structural lattices based on the obtained geometry.
In this workshop, you will learn how to seamlessly integrate 3D printing elements, using real-world context to inform our designs and manipulating Gcode to create an artifact inspired by the systems that create nature. The process adds another layer of intrigue to fabrication, where material and print paths must be finely tuned to achieve spectacular results. It is a compelling and exciting method of creation, with techniques applicable from Object to Architectural scales.
In this workshop, we’ll craft distinctive installation art and interior designs inspired by the beauty of flowers and nature. We’ll delve into the art of crafting unique prompts using Midjourney, exploring functions like ‘stylize,’ ‘style raw,’ ‘chaos’ and more to infuse your creations with a distinctive artistic flair, setting your work apart from the rest.
In this workshop offers technical knowledge and fosters creative thinking by exploring Midjourney, Stable Diffusion XL, combined with Rhinoceros3D, to produce open-ended and controlled designs to industry-ready standards. On the one hand, we will learn to expand architectural concepts using Midjourney’s commands such as /image, /blend, and /remix, including using image prompts as guidance. Also, we will develop solid skills to further control geometry, materiality, and atmosphere using Stable Diffusion + ControlNet, including inpainting techniques.
The ‘Dreaming with AI’ workshop focuses on conceptualizing innovative design projects in architecture, urban design, robotics, transportation, and industrial design. Students will build on their initial learning to propose and develop their own design topics. The goal is to provide students with a comprehensive understanding of AI in design and empower them to create new methods or enhance existing ones.
In this workshop, you’ll learn to prepare intricate designs for the 3D printing process using parametric design tools, such as Grasshopper and Pufferfish. These powerful tools will enable you to create complex building components like organic walls, facades, and curvy floor plans.
This workshop is aimed at finding conceptual freedom via parametric modelling. As we progress in this technological age, so must our thinking and approach towards architecture and design. This workshop will address how parametric software can be used as a methodological tool and how we can face new challenges because of it.
In this workshop, students will learn some of the secrets of prompt crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
The Spatial Fragmentations course will offer an understanding the node-based procedural modelling with Houdini, and an introduction to surface-based features.
The workshop will teach the fundamentals of parametric design, structural analysis, and optimization techniques, enabling the students to create structure-aware and visually appealing architectural and engineering designs.
Prompt Intelligence will focus on developing images of ideas combining art, architecture, fashion ,automobile (interior and exterior), with effects, materials exploration. Also, we will focus on setting up the camera according to design needs, also learn to apply the different materials on the same scenes.
The course focuses on the development of the topology of the pavilion as an architectural form that is commonly used in a wide range of applications and embedding it in an urban scenario.
Taking Control 2.0: Midjourney x ControlNet workshop will teach how to expand architectural concepts using Midjourney’s commands, as guidance. On the other hand, we will develop solid skills to further control geometry, materiality and atmosphere creation using Stable Diffusion + Controlnet, including inpainting techniques.
Students will learn the basic prompt crafting techniques in different models of Midjourney and understand the differences between each one through exploring various concepts about architectural elements.
The workshop will journey through the last decade of initiatives implementing parametric structures into footwear. The goal is to discuss the intention of Well-known footwear projects, extract the framework of their structures, and ultimately build these geometries as a parametric workflow within Rhino/Grasshopper.
For more information please visit: Structural Evolution – Studio Nolan Kim
The workshop will mainly focus on form generation and presenting them in various architectural formats. Participants will learn how to create intricate architectural forms and integrate different materials, spatial elements, and arrangements to add diversity to them.
The workshop will use Blender with the Tissue add-on in to combine the flexibility of mesh modelling with different tessellation strategies of Tissue, to explain the correlation between mesh-topology and tessellation strategies to create complex parametric models.
This fast-paced workshop will focus on generating images of provocative spatial volumes (interior or exterior), along with effects and atmospherics utilizing surface, lighting, textures, materials, shape, etc.
The workshop will teach how to expand architectural concepts using Midjourney’s commands, as guidance. On the other hand, we will develop solid skills to further control geometry, materiality and atmosphere creation using Stable Diffusion + Controlnet, including inpainting techniques.
For more information you can visit Taking Control: Midjourney x ControlNet
The workshop will explore the organic-parametric design tools for designers, using Cinema 4D and Corona Renderer in depth. Students will learn to use the advantages of a CGI software during various design stages, and post-processing, using Corona Renderer, Adobe Photoshop, and Adobe After Effects.
Midjourney Design will teach how to undertake commissioned projects using A.I., learning to curate, evaluate, and critique their results towards their own goals.
The workshop will demonstrate how Grasshopper 3D can help architects have a dynamic and fast workflow while fully controlling geometries. Using this software, you’ll be able to generate visually striking, engaging, and efficient geometries.
The workshop will provide participants with the information and skills required to create and implement a successful social media strategy for their design practices. They will also learn how to use various social media platforms to build a consistent and visually appealing social media presence.
Creative Artifacts workshop aims at promoting a methodology that leverages AI (Midjourney, ChatGPT) and computational design (Grasshopper) as paradigms for creativity and inspiration, but intends to go beyond a sterile celebration of digital technology.
This fast-paced workshop will focus on generating images of provocative spatial volumes (interior or exterior), along with effects and atmospherics utilizing surface, lighting, textures, materials, shape, etc.
The main objective of this workshop is to equip participants with various techniques of polygon mesh modeling utilizing Autodesk Maya for designing complex geometries and architectural forms. The processes covered in these sessions will explore various mesh modeling operations that can be applied to a simple polygon primitive to achieve desired spatial characteristics in creating social and leisure experiences.
The workshop will focus on specific workflows for architectural design modeling that encompass the topics of; Polygonal modeling, Subdivision modeling, Non-destructive techniques with modifiers, Tessellations with the Tissue addon, and Representation. In order to achieve this, we will use a number of exercises to build up your Blender skillset, starting from a simple pavilion and concluding with an office building.
February, 25 - 26, 2023
Saturday and Sunday
16:00 GMT - 20:00 GMT
Blender + Affinity Photo (or other raster editing program like Photoshop)
Join us for a webinar on generative algorithms in Grasshopper3D and their applications in designing deployable and transformable structures. Using Kangaroo3D and Karamba3D plugins, we will simulate and analyze the kinetic behavior of these structures.
After the successful launch of the “META-Fluid Studio” and “META-Fluid Studio 2.0” workshops with fantastic results from the students, requests for the third iteration of this studio arise. The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities.
Students will learn the basic prompt crafting techniques in different models of Midjourney and understand the differences between each one through exploring various concepts about architectural elements.
In this workshop, students will learn some of the secrets of prompt crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
In “AI Conceptual Architecture,” participants can expect to learn the basics of working with different Ai text-to-image tools in creating conceptual works using architectural elements with an emphasis on Midjourney and briefly touching on other platforms like Dall-E2 and DreamStudioAI. Participants are expected to learn the basic prompt crafting techniques in different models of Midjourney and understand the differences between each one through exploring various concepts in relation to architectural elements. To conclude the workshop, a few participants’ works will be selected for further discussion/development.
Hyper Patterns aims to redefine the fundamental understanding of patterns, re-discovering possibilities and expanding the rational capacity of complex geometries for the next generation of high-rise buildings in XXX.
January 27 - April 21, 2023
Friday
09:00 – 18:00 (GMT - London Time)
Rhinoceros3D + Grasshopper 3D + Adobe Illustrator + Adobe InDesign
In this workshop, students will learn some of the secrets of prompt-crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
In this workshop, students will learn some of the secrets of prompt-crafting (the ability to control diffusion-model A.I.) and the intricacies associated with iterative design evolution. Beyond technical skills with A.I. (Artificial intelligence), they will learn some of the architectonic and visual sensibilities that go into curating A.I. (Artificial intelligence) as a medium of art and architecture.
The Body Architecture studio workshop explores the possibilities of designing unique wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.
After the successful launch of the “META-Fluid Studio” workshop with the fantastic results from the students, the requests for the second iteration of this studio arise. The “META-Fluid Studio 2.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities
The “Design in Virtual Reality” workshop by PAACADEMY will dive into 3d modeling and creation directly within a Virtual Reality setting via Gravity Sketch, an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in VR.
September 24 - October 2, 2022
Saturdays & Sundays
13:00 - 17:00 GMT
Gravity Sketch 5.5 + Adobe Substance + SparkAR Studio
The INFINIUM Studio aims to design a pavilion as the shell of the project to demonstrate the importance of upholding a balance between the art-digital-architecture relationship, particularly in this ever-evolving digital space.
The Reactive Miniverse studio explores the fundamentals of architectural geometry and how it is implemented in geometries within a game engine to create interactive environments. This playful process aims to develop design and software skills, notably in Unreal Engine, Rhinoceros3D, and Grasshopper3D.
The Meta-Fluid Studio explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a virtual free-standing town designed by 30 designers teamed up in 3s. Some teams will create meta-archi typologies for this studio, and some designers will join skills to develop a ‘meta-urban’ base. Combined, they will make a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.
The Mars Architecture studio workshop by PAACADEMY is devoted to the exploration of the computational design capabilities applied to space architecture.
The Body Architecture studio workshop explores the possibilities of designing the unique type of wearables for different natural and artificial environments and how the human body and its prostheses would react and adapt to future trends.
The Elastic Architecture studio workshop aims to introduce the potential of material-driven deformation behavior for architectural applications. The workshop is organized by PAACADEMY in collaboration with ITKE, University of Stuttgart. A certificate of attendance will be will provide ITKE upon delivering the final project.
December 2nd, 22021 – January 20th, 2022
Saturday
12:30 - 18:00 (GMT+1)
Rhinoceros3D version 6.0 or 7.0 + Grasshopper 3D + Karamba 3D
The world is currently facing extreme weather conditions. Issues such as climate change and global warming are at the forefront of several discussions, dialogue, and policies involving stakeholders and representations from civil society across the globe. “Parametric Design as a Catalyst for Social Innovation” by PAACADEMY explores the role of computational design towards the creation of resilient sustainable environments serving as a catalyst for social change & innovation.
Digital Ecology – Generative City by PAACADEMY will make participants think about the relationship between the architecture and its context, the program and its environment, and the building and the ground by speculating how architecture responds to the changing landscape due to variation in the environment. The studio will run and lead by Soomeen Hahm and Hanjun Kim from Soomeen Hahm Design. 6-week-long project-based online studio by PAACADEMY.
This workshop aims to introduce the students to alternative ways in which the articulation of digital geometry, digital materiality, and human activities define a relationship between site, space, and program. In this workshop, students will design a pavilion using various computational design methods and morphological and geometrical strengthening techniques addressing building systems.
Shajay Bhooshan + Federico Borello + Leo Bieling + Cesar Fragachan
The Designing for Robotic Fabrication workshop provides a gentle, hands-on introduction to geometry topics of stereotomy, ruled surfaces, and their computational adaptation. The workshop also incorporates technological topics of robotic fabrication and web services, including remote access and instructing an industrial robot to cut foam.
The main aspiration of this workshop is to precisely develop a critical argument based on individual research, which will translate into pure geometrical-formal exploration; the format will be an ongoing desk crit symposium with the participants, meeting them and discussing their architectural projects, along with daily tutorials to progress their knowledge of the software techniques.
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