Note: The recordings of the workshop will be available for all the participants indefinitely.
Meta-Fluid Studio 3.0:
After the successful launch of the “META-Fluid Studio” and “META-Fluid Studio 2.0” workshops with fantastic results from the students, requests for the second iteration of this studio arose. The “META-Fluid Studio 3.0” takes another step to unlock the potential of Fluid Design with the Maya software to develop cyber-urban environments in virtual cities.
The Meta-Fluid Studio 3.0 explores the quality and power of Fluid Design to conceive cyber-urban environments in virtual cities. The goal is to create a free-standing virtual city designed by 30 different designers teamed up in 3s. For this studio, some teams will create meta-archi typologies, and some designers will join skills to create a ‘meta-urban’ base. Combined, they will create a free-standing, fluid virtual urban field and prove the Multi-Author Urban Design to be the directionality for the future of virtual cities.
During this studio, the designers will get acquainted with the 3d modeling software Autodesk Maya, the number one software for Fluid Architecture in the current real-life scenario – and Unreal Engine for the immersive experience of their designs.
For the Meta-Fluid Studio 3.0, virtual environments are as real as Physical environments. Together they strengthen the fluid experience of space and push the boundaries of Fluid Design in Architecture.
Meta Archi-Typologies: Event Spaces; NFT exhibitions; Crypto Markets; Concert Stages; Sports Stadium; Lice Streamed Arenas / Fashion walkways/ Entertainment and nightlife.
Meta-urban Typologies: Master planners; vertical and horizontal voided buildings; water and green ration; multi-layers of urban circulation.
- The Meta-Fluid Studio 3.0 workshop by PAACADEMY will start on Sunday, April 30th, at 17:00 (GMT).
- Total sessions: 6 (teaching sessions) + 1 (final presentation)
- Schedule on each Sunday: 17:00 – 21:00 (GMT).
- Each session and the entire studio will be recorded, and videos will be available for participants just a day after the class for unlimited time.
- Certificate of attendance will be will provided by PAACADEMY only for students who deliver a final project.
- No previous knowledge of any software is required. You will learn everything in the workshop.
- The studio has limited seats. Tickets are non-transferable & non-refundable. Please read carefully before you register.
- The recordings of the workshop will be available afterward for all the participants indefinitely.
This is an applied workshop. We will learn through involvement, so expect homework! You will work in groups of 3 to distribute the tasks and produce a complete project. Each group will have 10 minutes to present their work on jury day.
After graduating from the School of Architecture in Lisbon and the Politecnico di Milano, she traveled to London to study design and technology at the Architectural Association School’s Postgraduate course: Design Research Laboratory (DRL) (AA).
Her research interests include Parametric Design, Generative Design, Digital Design, and Robotic Fabrication. Her final proposal envisions a cluster of structures in the heart of London that are dramatically diverse but physiologically related.
Mariana graduated from the AA School in 2017 and joined Zaha Hadid Architects. and she was a member of the Competition Cluster, in charge of the Office’s High-End Design projects. She was a member of the Design Team for award-winning projects such as Navi Mumbai Airport, Western Sydney Airport, Chongqing Terminal 3b, Beijing Exhibition Center, and, most recently, Shenzhen Tower C. She is currently the director of Meta-Future at Wilder World.
PA Talks interview with Mariana Cabugueira:
Week 1 – Sunday, April 30th:
Basic modeling in Maya
Archi-typologies and urban techniques
Week 2 – Sunday, May 7th:
Creation of teams
Continuation of Maya modeling Typologies and Urban fields
Brief and meet the teams
Week 3 – Sunday, May 14th:
Maya modeling Typologies and Urban fields
Week 4 – Sunday, May 28th:
Unreal basic interface with Maya
Week 5 – Sunday, June 4th:
Unreal Engine and experience of space
Week 6 – Sunday, June 11th:
Combine the final scene
Week 7 – Sunday, June 25th: