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Final presentation of the “Body Architecture 2.0” / Open to the public!

Body Architecture 2.0, explores the possibilities of designing unique types of wearables for different natural and artificial environments.

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Final presentation of the Body Architecture 2.0

Body Architecture 2.0:

The Body Architecture 2.0 studio workshop aimed at anticipating such needs and developing a design agenda that explores and describes emerging opportunities. Moving from identifying a specific trend of climatic change, projects speculate on transformations of natural and artificial environments and how the human body and its prostheses would react and adapt to such trends. The projects eventually proposed the design of a specific wearable artifact or a vision of a more radical transformation of the human body.

While primed with software and design techniques, participants worked individually to develop their projects. Research into historical, contemporary, and fictional case studies was highly encouraged, spanning from any gear developed through human history to adapt to aggressive environments to contemporary sportswear and tools for space and deep water exploration to science-fictional examples of body transformation and extension.

Studio Instructor:

Filippo Nassetti

Studio Nassetti Body Architecture PAACADEMY 9 web

Filippo Nassetti is an architect and generative designer. His design agenda was initiated in 2012 by co-founding MHOX, EU-funded research practice and start-up focused on designing radical artifacts and wearable products through computational techniques and 3d printing. The contribution of MHOX to the generative design gained international recognition through several experimental projects, such as Collagene, Carapace and Superabundance Masks, Generative Orthoses, ENEA walking sticks, and the designs of prostheses.

In 2015 Filippo joined Zaha Hadid Architects, initially as part of the Computation and Design team, then of Zaha Hadid Design. He focuses on small-scale research projects, from product design to experimental sculptures and installations. He was responsible for computational design in the ZHD x Odlo Futureskin project, a collection of sportswear based on body mapping and automated knitting and Behaviour. Morphe, a ten-minute projection mapping of the 180-meter-long facade of the castle of Karlsruhe.

Since 2016 he has taught at UCL, The Bartlett School of Architecture, as part of the B-Pro Master’s Degree program. His research agenda, Postnatural Design, focuses on exploring the aesthetics that emerge from the crisis of traditional oppositions, such as natural and artificial, digital and material, and human and inhuman, relating research on organic form, computational methods, and new media.

Filippo’s independent work has been published and exhibited internationally. He lectured at The Royal College of Arts (London), China Central Academy of Fine Arts (Beijing), and Florida International University (Miami), among others; he exhibited at Centre Pompidou (Paris), Design Museum (London), Bozar Centre (Bruxelles); published on The New York Times, International Herald Tribune, Dezeen, Wired Italia.

PA Talks interview with Filippo Nassetti:

Final presentation of the Body Architecture 2.0

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