Home Architecture News NVIDIA Brings AI-Powered Digital Humans to Unreal Engine 5
Architecture News

NVIDIA Brings AI-Powered Digital Humans to Unreal Engine 5

Share
MetaHuman Deployment with NVIDIA ACE and Unreal Engine 5
Share
NVIDIA Brings AI-Powered Digital Humans to Unreal Engine 5

Analog Devices, Inc. announced, during Unreal Fest 2024, industry-changing updates for developers seeking to build and distribute AI-enabled MetaHuman characters on Unreal Engine 5. New on-device plugins for NVIDIA ACE artifacts make integrating generative AI technologies more seamless, empowering creators to craft realistic digital humans on Windows PCs. According to the announcement, ACE is “a suite of digital human technologies that provide speech, intelligence, and animation powered by generative AI,” showing in the next generation of immersive, interactive character experiences beyond gaming.

Among the more prominent features in this latest release is the new Audio2Face-3D plug-in for Autodesk Maya, which makes creating facial animations for avatars faster and easier. This plugin provides an easy-to-use interface that is extendable from source code by developers for adaptability in various DCC tools. The plugin, the release said, “provides an intuitive, streamlined interface that will make creating avatars in Maya easier and faster.”

Meanwhile, an Unreal Engine 5 renderer microservice from NVIDIA employs Epic’s Unreal Pixel Streaming technology to further support both the NVIDIA ACE Animation Graph Microservice and operating systems in Linux for early access. This animation microservice “drives realistic and responsive character movements,” whereas the pixel streaming allows developers to push their MetaHuman Characters to an extensive range of devices and increase both the reach and engagement with audiences. This new technology enables high-fidelity character streaming to be more efficient and scalable in targeting “as many customers as possible.”

This release brings together the tools at a developer’s disposal in building complex, context-aware character interactions, featuring the NVIDIA ACE sample project and the Animation Graph microservice. As highlighted by NVIDIA, these new plugins are going to enable developers to “generate relevant responses at low latency” and drive the corresponding MetaHuman facial animations in Unreal Engine 5.

Share
Written by
Serra Utkum Ikiz

Serra is passionate about researching and discussing cities, with a particular love for writing on urbanism, politics, and emerging design trends.

Leave a comment

Leave a Reply

Related Articles
Ungoverned Vendetta Electric Powerboard Merges Skateboard, Snowboard, & Tank
Architecture NewsProducts

Ungoverned Vendetta Electric Powerboard Merges Skateboard, Snowboard, & Tank

Australian designer Dan Baldwin, a creative force at the intersection of extreme...

Venice Architecture Biennale 2025 Opens
Architecture News

Venice Architecture Biennale 2025 Opens

The 19th edition of the Venice Architecture Biennale officially opens to the...

Holcim and ELEMENTAL Present Carbon-Storing Concrete for Buildings at Venice Biennale
Architecture News

Holcim and ELEMENTAL Present Carbon-Storing Concrete for Buildings at Venice Biennale

At the 2025 Venice Architecture Biennale, a collaboration between Holcim and Pritzker...

Luxembourg’s Sonic Pavilion Tunes Into the Architecture of Sound
Architecture NewsPavilion

Luxembourg’s Sonic Pavilion Tunes Into the Architecture of Sound

Opening on May 10, 2025, at the 19th International Architecture Exhibition of...

Subscribe to all newsletters

Join our community to receive the latest insights and updates!

© 2025 ParametricArchitecture. All Rights Reserved. By utilizing this website, you are consenting to our User Agreement, Privacy Policy, and Cookie Statement. In compliance with the privacy laws of Turkey and the United States, we recognize and respect your rights. Please be aware that we may receive commissions for products bought through our affiliate links. Unauthorized reproduction, distribution, or transmission of any material from this site is strictly forbidden without prior written permission from ParametricArchitecture.

ad blocker mark

AdBlocker Detected!

Help Us Keep Our Content Free

Your support helps us continue delivering high-quality resources at no cost to you.

We’ve detected that you are using an AdBlocker. We completely understand the need for a clean browsing experience, but ads help us keep this platform running and continue providing you with high-quality content at no cost.

If you enjoy our content, please consider disabling your AdBlocker or adding our site to your whitelist. Your support allows us to create more valuable articles, tutorials, and resources for you.

Thank you for being a part of our community!