Topic: Monolithic Furniture: Large-Scale Additive Manufacturing
Date: November 7-8, 2026
Time: 14:00 – 18:00 GMT
Format: Online on Zoom
Duration: 2 Sessions (8 Hours)
Registration Deadline: November 6th, 2026
Total Seats: 50 seats
Difficulty: Beginner
Language: English
Certificate: Yes
General Registration: 100 EUR
Join free: with Full Access membership
Fee for Digital Members: 85 EUR (15% discount available only for Digital Members)
Organized By: PAACADEMY
Tutor: Luc Morroni
Recordings: Recordings will be available for all participants indefinitely afterward.
Introduction to Monolithic Furniture: Large-Scale Additive Manufacturing
This workshop demonstrates integrated methods for leveraging computational design and large-scale additive manufacturing to translate digital furniture concepts into fabrication-ready physical structures. Participants will explore how manufacturing constraints can directly inform geometry, structure, material deposition, and ergonomic performance.
Using a sculptural, monolithic chair as the primary case study, participants will reverse-engineer and recreate its continuous geometric system. They will subsequently learn how to develop seamless, single-shell forms and evaluate them according to overhang angles, layer heights, print orientation, wall thickness, and material behavior.
Upon completing the course, attendees will gain far more than a recreation of a single furniture piece. They will develop the ability to construct and refine computational workflows for continuous furniture forms while preparing their designs for large-format additive manufacturing and robotic fabrication.
Attendees will grasp the core geometric, structural, ergonomic, and fabrication constraints driving these processes, empowering them to innovate, test, and develop custom furniture strategies tailored to their own design intentions and specific manufacturing conditions.
The objective is not merely to reproduce a pre-designed chair, but to develop the skills needed to formulate and advance manufacturing-driven computational design workflows autonomously, creating self-supporting furniture geometries that can progress toward slicing, toolpathing, and physical production.


Methodology:
Participants will recreate and adapt a continuous, monolithic chair developed for large-scale additive manufacturing. The project will examine how computational geometry, structural logic, ergonomics, and fabrication constraints can be integrated into a single furniture design workflow.
The project will progress through case study analysis, computational modelling, geometric refinement, fabrication assessment, and development of an individual furniture proposal.
The fabrication focus will be large-scale 3D printing. Overhang angles, wall thickness, layer height, print orientation, material behaviour, self-supporting geometry, and continuous toolpath logic will inform the design and fabrication strategy.
Scope:
The workshop combines theoretical lectures, computational modeling, and hands-on fabrication logic across two sequential chapters. Participants will bridge the gap between digital geometry and large-scale additive manufacturing by translating physical design principles into print-ready parametric models.
The first chapter establishes the parametric foundation through case study analysis and ergonomic translation. Participants will analyze iconic monolithic chair typologies to identify key structural ribs, print vectors, and seating ergonomics. This anatomical analysis will be translated into a flexible parametric script that balances form, comfort, and load distribution while maintaining a single, uninterrupted surface flow. Rather than prioritizing visual complexity, this phase emphasizes defining the core geometric logic that allows a chair to be formed from a continuous path.
The second chapter focuses on fabrication-driven refinement and toolpath optimization. Participants will evaluate their models against physical 3D printing constraints, directly adjusting wall thicknesses, layer heights, and print orientations. Overhang angles will be optimized to generate self-supporting geometries that eliminate the need for sacrificial support material. Continuous toolpath logic will directly drive final surface details and structural ribbing. The process culminates in an individualized furniture proposal accompanied by a detailed fabrication assessment verifying material behavior, print duration, and structural feasibility.


Key Learning Topics:
- Ideation through inspiration, variation, selection, and refinement
- Architectural anatomy, precedent analysis, and multi-reference exploration
- Critical evaluation and selection of AI-generated design options
- AI workflows for ideation and visualization using Midjourney and Nano Banana Pro
- Controlled visualization studies for material, lighting, season, people, context, and camera
- Image-to-video workflows with Kling and the importance of selection over quantity
Program:
Day 1: Case Study & Computational Furniture Design
- Introduction to large-scale additive manufacturing and the reference chair.
- Analysis of its continuous geometry, structural logic, ergonomics, and fabrication principles.
- Live recreation of the chair using computational design workflows.
- Development of individual geometry variations with ergonomic and structural considerations.
Day 2: Fabrication Optimization & Final Proposal
- Refinement of furniture geometry based on overhang, wall thickness, layer height, and print orientation.
- Development of self-supporting geometry and continuous printing strategies.
- Preparation of geometry for slicing and robotic toolpathing.
- Final development, presentation, and review of individual furniture proposals.


Software:
- Rhinoceros 3D
- Grasshopper
- Houdini
Workshop Notes:
- Please note that the software installation and account setup process is not part of the workshop.
Instructors:
Luc Morroni

Luc Morroni is a computational designer and the founder of MORRONI and of MUNGENAST / MORRONI, a Munich-based computational design studio and office for 3D printed architecture. His work centres on Design for Additive Manufacturing and large-scale 3D printing, from furniture and architecture made of recycled materials to industrial products. Luc Morroni works towards closing the “Digital Chain” from design to fabrication, from computational design to custom toolpath and G-code generation.
Luc holds a Master’s degree in architecture from TU Munich, with a focus on Integrated Building Technologies, and studied at Université Laval Québec. He previously worked for architectural practices including Henn and Steinmetzdemeyer and was a research associate at TU Munich, developing 3D printed building envelopes. Since 2018 he has been teaching workshops on computational design with Grasshopper and Houdini.
Important Notes:
- The “Monolithic Furniture: Large-Scale Additive Manufacturing” workshop by PAACADEMY will start at 14:00 (GMT) on Saturday, November 7th, 2026.
- Total sessions: 2 Sessions (8 Hours).
- The teaching duration per session will be 4 hours.
- Students will have time for a break between teaching hours.
- The workshop will be recorded, and videos will be available for participants just a day after the class for an unlimited time.
- PAACADEMY will provide a certificate of attendance.
Topic: Monolithic Furniture: Large-Scale Additive Manufacturing
Date: November 7-8, 2026
Time: 14:00 – 18:00 GMT
Format: Online on Zoom
Duration: 2 Sessions (8 Hours)
Registration Deadline: November 6th, 2026
Total Seats: 50 seats
Difficulty: Beginner
Language: English
Certificate: Yes
General Registration: 100 EUR
Join free: with Full Access membership
Fee for Digital Members: 85 EUR (15% discount available only for Digital Members)
Organized By: PAACADEMY
Tutor: Luc Morroni
Recordings: Recordings will be available for all participants afterward indefinitely.
