Architecture & Design
Parametric architecture in video game design for creating new realms
Design presentations have become more reliant on realistic graphics and walkthroughs. Designers are creating exact…
Mars 101: How do Martians go to the toilet?
The Duravit team concentrated on making the Martian toilet as user-friendly as possible while simplifying…
A Design Team From META-Fluid Studio Created “The Nature Curing Hub,” A Recreational Experience In Metaverse
The Nature Curing Hub in Metaverse is inspired by the seashell's representation of the mind's…
“Unalome Tower” In Metaverse, Seeking Better Wellness Experiences With Various Types Of Spaces
The UNALOME is a center for tranquility and wellness with a cohesive approach to create…
10 Best Movies Every Architect Should Watch
Architecture forms the visual backdrop in movies through the landscape, the cities, the spaces, and…
A Mind Retreat Journey Guided By Lights In RE+FRACTIVE.VR, A New Metaverse Experience
RE+FRACTIVE is a floating project in a virtual space, proposing a journey towards mind, body…
What Could Architecture Possibly Look Like on Other Planets?
How the architecture on other planets for any creature, either people or animals, paves the…
Architectural Follies, Merging The Morphology with Digital Materiality
The Architectural Follies workshop focused on the design of pavilions considering the concept of performance.
The Liberland Metaverse, Zaha Hadid Architects’ Way Into The Web 3.0
The Liberland Metaverse is Zaha Hadid Architects' latest virtual project that includes hyper-realistic districts.
Social Innovation via Nuru Karim’s Parametric Approach
The "Parametric Design Catalyst for Social Innovation" workshop delivered computational thinking approaches to facilitate our…
Crossing the Boundaries of Design at the Computational Design: NEXT 8.0
Crossing the Boundaries of Design at the Computational Design: NEXT 8.0 conference with the pioneers…
PostNatural Bodies, Merging The Digital and Physical
Body Architecture workshop offered a set of techniques and methodologies to create PostNatural Bodies and…