Melih Gürcan Kutsal

Game and Architecture writer at the PA. Gamer, Wanderer, and Designer, Melih researchers the philosophy of The Game and how games are at the center core of our life. He graduated in architecture from Ya?ar University. His aim is to research New Media Design and Hybrid games in public spaces.
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24 Articles

Uzbekistan Pavilion at Venice Architecture Biennale 2023 looks into the past to envision the future

Uzbekistan Pavilion for the Venice Architecture Biennale 2023, titled "Unbuild Together: Archaism vs Modernity," brings…

Stable Diffusion-ControlNet and its integration with Blender for architectural visualization

The ControlNet architecture is indeed a type of neural network that is used in the…

A new way to experience the city: Walking with AI by Moonwalkers

New AI technologies keep coming and coming. From AI that generates images which some consider…

The thin line between games and architecture: Videogame Atlas

Videogame Atlas by You+Pea, a research studio, maps that information with panoramic maps, diagrams, and…

ChatGPT, having a conversation with AI

AI becomes very important in architecture, design, and the creative field. Many designers started to…

Organic and inorganic play: New media and interactive arts

Friedrich Schiller says that in his “play drive” philosophical concept when a kid starts to…

8 best VR headsets of 2022: PC, console & standalone VR

In architecture and design, digitalism has become one of the prior aspects of our profession.…

Cyber Renaissance: The prosthetics and fashion design inspired by Deus Ex

What is Cyber Renaissance, what is the connection to Renaissance? To understand this, we first…

Playing with cities like an urban planner: Cities Skylines, Frostpunk, and Block’hood

Would you like to play with cities like urban planners? Here are the games you…

Games that architects should play for inspiration: Journey, Gris, and Outer Wilds

We always look for something that will inspire us. That one thing will give us…

Environmental storytelling of Scorn: A world through Hans Ruedi Giger’s eyes

Birth, death, anatomy. When we start to talk about Hans Ruedi Giger, those three words…

Architectural visualization by using game engines

What if we told you that we could make better visuals, not just realistic but…