In this course, you will be designing a pavilion using the various computational design methods, morphological and geometrical strengthening techniques addressing building systems.
The purpose of this assignment is to introduce you to alternative ways in which the articulation of digital geometry, digital materiality and human activities define a relationship between site, space, and program. This necessitates a logic between morphological, geometric and material characteristics of structure, program and environmental performance. The notion of performance will be understood as the integrated task of producing form and structure.
This class intends to engage design strategies that would allow for the further manipulation of the building enclosure by assuming a thicken poche, one that will add a solid sense to the building mass. As a way of moving away from thin, continuous surfaces, we will investigate techniques that deal with structure, mass, volume, material, color and animation.
This class will be organized in two combined parts: tutorials and theory lectures. By mixing the highly specific realm of software tutorials and the more expansive cultural framework, students will be asked to articulate their design processes in both manners, by achieving a high expertise in the tools and by understanding the role of those tools within the culture of architecture at large.
In current times it is expected that contemporary architects have the highest degree of expertise in a large array of tools and technologies, there is no doubt that technology has revolutionized the way we design nowadays, but at the same time students must engage both technology and theory in a way that a coherent thinking goes through all design processes, instead of merely relaying on rule-based systems that only follow steps instead of ideas.
- Objective 1: To investigate novel forms of tectonics by means of 3D computational design modeling.
- Objective 2: To expand on the notion of color beyond the metaphoric or banal.
- Objective 3: To develop advanced technical skills within contemporary software (Autodesk MAYA & RHINO).
- Objective 4: To understand the genealogy of an architectural problem.
- Studio Erick Carcamo by PAACADEMY will start on 15th March on Monday at 16:00 UTC and will continue each Monday and Thursday till the last session on 8th April.
- Start date: Monday, 15th March 2021
- End date: Thursday, 8th April 2021
- Total sessions: 8 Sessions
- Weekly schedule: Each Monday & Thursday
- Daily schedule: 16:00 – 20:00 UTC (4 hours each session)
- Each session and the entire studio will be recorded and videos will be available for participants just a day after the class.
- The studio has limited seats. Tickets are non-transferable & non-refundable. Please read before you purchase.
Erick Carcamo (SCI_Arc, GSAPP, Penn Design, Cal Poly LA Metro)
Principal and co-founder – As an educator and designer, Erick has been in pursuit of innovation and technology in the field of architectural thinking and teaching processes; his expertise, expanding his graduate thesis at GSAPP, is based on researching digital experimental techniques and strategic thinking for the manipulation of Form in design, which he uses these design abilities in the services of thoroughly generating spatial and organizational issues central to architecture. Born in El Salvador, Erick holds a master’s Degree in Advanced Architectural Design from Columbia University, GSAPP and a bachelor’s Degree from The Southern California Institute of Architecture, SCI_Arc.